[PDF.74gq] Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning)
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Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning)
P. Lacasa
[PDF.vy33] Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning)
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| #5527381 in Books | Pilar Lacasa | 2013-09-20 | 2013-09-19 | Original language:English | PDF # 1 | 9.68 x.89 x5.67l,1.14 | File type: PDF | 274 pages | Learning in Real and Virtual Worlds Commercial Video Games as Educational Tools Digital Education and Learning||||Praise to come.|About the Author|Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.
Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
You easily download any file type for your gadget.Learning in Real and Virtual Worlds: Commercial Video Games as Educational Tools (Digital Education and Learning) | P. Lacasa. I really enjoyed this book and have already told so many people about it!